Pages: [1] 2 3 |
1. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
I haven't read most of the other responses in this thread, I'm mostly responding directly to the OP. I feel like regular capitals might be OK in some of the larger existing lowsec and nullsec incursion sites, Assaults, maybe Vanguards and the Mot...
- by BlitZ Kotare - at 2016.04.07 01:29:27
|
2. Sticky:Dev blog: EVE OnlineGÇÖs Growing New Great War: the Battle of M-OE... - in EVE Information Portal [original thread]
Nice dev blog, it's always nice to see things we do being reported on. Any chance we could get some more stats on this and maybe other large battles in the future? Shots fired, missles expended, bombs dropped, pods destroyed, most expensive pod an...
- by BlitZ Kotare - at 2016.03.31 20:20:19
|
3. New Camera Conrols - in Test Server Feedback [original thread]
New camera feedback: - The inertia on the new camera needs an option to set that to zero. I've never thought of myself as having a sensitive inner ear but the way the camera wobbles after I've stopped moving the mouse in several of the new modes ...
- by BlitZ Kotare - at 2016.01.18 14:31:54
|
4. Sticky:Dev Blog: Tranquility Tech III - An Update - in EVE Information Portal [original thread]
Wow, sounds like a cool test. Thanks for the writeup on the hardware, I always like seeing things about the guts TQ runs on :).
- by BlitZ Kotare - at 2015.12.04 00:45:07
|
5. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
My gut reaction to this is that it's a bad idea. If you want to discuss pulling out complete skills for sale that would be more reasonable. Example: when I was a newbie I trained Mining V and I don't want it anymore. Instead of removing SP that...
- by BlitZ Kotare - at 2015.10.15 15:45:51
|
6. Sticky:Dev blog: Tranquility Tech III - in EVE Information Portal [original thread]
Neat article, thanks for sharing some details with us. I'm especially looking forward to those bigger routing tables. Keep up the good work.
- by BlitZ Kotare - at 2015.10.13 17:00:20
|
7. Sticky:Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Thanks for listening to our feedback regarding this issue :).
- by BlitZ Kotare - at 2015.09.07 15:31:36
|
8. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Little Thing: Allow players the ability to make the Watch List ignore Pods. Problem: Ships take damage and then "respawn" with full health when they're on your watch list. It's not always clear what has happened and you waste time trying to lock...
- by BlitZ Kotare - at 2015.08.05 02:09:54
|
9. random disconnects, but internet is stable - in Issues, Workarounds & Localization [original thread]
So here's what I'd suggest you guys do. Go here: https://wiki.eveonline.com/en/wiki/Network_Guide?_ga=1.259802890.1242865133.1382920519#Test_your_connection_to_the_TQ_cluster It's part of the EVE Online wiki. Download pingplotter and start r...
- by BlitZ Kotare - at 2015.07.31 11:57:44
|
10. random disconnects, but internet is stable - in Issues, Workarounds & Localization [original thread]
Bump, I'm also having this issue. It's intermittent and has been going on since I changed ISP's a couple of weeks ago. I'm on Comcast in the western US. It might be helpful if you guys also mention your ISPs as that might help narrow down which ho...
- by BlitZ Kotare - at 2015.07.27 06:22:25
|
11. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
Cool, looking forward to UI updates. How soon can we expect Duality to be reconfigured for AT testing?
- by BlitZ Kotare - at 2015.07.06 11:37:55
|
12. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
CCP Fozzie wrote: An unmodified and uncontested node should never stretch into an extra cycle for the 10 minute and 5 minute links, as the "10 minute" base capture time on the nodes is actually 9 minutes and 55 seconds now to provide a buffer f...
- by BlitZ Kotare - at 2015.06.26 12:29:30
|
13. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
The entosis module also has a 'cool down' cycle much like going red on a cyno, triage or siege module. So while the node may be won in ~8 minutes faster than a subcap could have done it using a T2 entosis link, the capital ship is stuck there for ...
- by BlitZ Kotare - at 2015.06.26 10:38:01
|
14. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
Ruune en Gravonere wrote: Could we have some kind of clear graphic that shows counter entosis'ing (is that a word!!) different colours for the streams or something Don't cross the streams!!!
- by BlitZ Kotare - at 2015.06.23 11:48:50
|
15. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
As far as the complex nodes, at a minimum the 3 character semi-random naming would be sufficient. If you're going to keep them as "celestial beacons" they need their own overview category so they don't overlap with cynos, so we can exclude them fr...
- by BlitZ Kotare - at 2015.06.21 13:29:25
|
16. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
We could use some new timers Fozzie, we're past the list from yesterday. I've spent the last ~5 hours entosis linking **** and here's some thoughts: - The plexes need some way to tell each other apart. Often they even spawn in very similar area...
- by BlitZ Kotare - at 2015.06.20 13:54:15
|
17. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
To preface, I haven't read the rest of this threadnaught. You ccp employees that actually have the job of wading through this pile of blahhh have my sympathy. Comments about the new system: - Forces more diffuse conflicts, it won't be possible ...
- by BlitZ Kotare - at 2015.03.04 22:55:28
|
18. REMOVE ALL Cargo restrictions for ships in SMA - in Player Features and Ideas Discussion [original thread]
Kenneth Feld wrote: Either way, I don't much care about limiting indutrials, but just saying no compressed ore would be a far simpler solution to everything To be completely honest I don't think we need even this much. Loading max skilled f...
- by BlitZ Kotare - at 2015.01.15 00:40:33
|
19. Sticky:Dev Blog - A new look for EVEGÇÖs UI GÇô feedback needed! - in EVE Information Portal [original thread]
I really wish you guys would spend more time working on the core game and less fixing something that really isn't broken . That said, this seems to be well underway and there's probably no stopping it now. So here's some things I'd like to see s...
- by BlitZ Kotare - at 2014.11.07 18:01:00
|
20. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
I haven't bothered to read this entire thread besides the OP. But I have to say, wow. It's great to know that my JF is going to require a few billion isk work of rigs and specialized implants to be almost as good as it was before. Bravo. Like ma...
- by BlitZ Kotare - at 2014.05.18 05:10:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |